Ghost Of Tsushima
Ghost Of tsushima
Jason Conell, art director of the game had the following to say (2021) "When you're traveling across the island, you see little farms and villages and small buildings that make the map feel really alive." This is clear that paying attention to little detail in the environment of the game attracts the player and makes the game more interesting. Even if it isn't really useful in the game itself. It is still engaging and entertaining for the player. This is clear that fine detailing in video games is key.
Conell further speaks about how color is everything in-game art, it can bring an environment to life. "And so we allow these areas to be filled with color." (Conell, 2021). It is clear that color is very important and helps describe an environment and whether it is dangerous or not or perhaps peaceful or a save point etc.
Reference List:
Gilliam, R. (2020) Ghost of tsushima armor guide, Polygon. Polygon. Available at: https://www.polygon.com/ghost-of-tsushima-guide/21345444/armor-locations-outfit-effects-quests-mythic-tales-guide-ghost-tsushima (Accessed: March 16, 2023).
Heath, T. (2021) Ghost of tsushima: All of the unlockable armor sets ranked from worst to best, TheGamer. Available at: https://www.thegamer.com/ghost-tsushima-unlockable-armor-sets-worst-best/#broken-armor (Accessed: March 16, 2023).
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